This is free art – it is under a Creative Commons Attribution License.
Type: iPad, iPhone retina, iPhone, probably most Android devices as well.
Download the art here, or read on for an explanation.
NOTE: Want this art in iPad-friendly sizes? Check out the updated Super Kuwalio Pack!
If you’ve been paying attention, you may realize that the koala is one of my favorite animals. It’s cute when it climbs trees, cute when it eats, cute when it just looks at you with its dark eyes, tufty ears, and big black nose. My sister can tell you more of my childhood obsession with koalas, if you can find her and bribe her.
Thus, Super Kuwalio was born.
This is your classic platformer game. The character, our valiant koala from down under, must complete each level to get back to his eucalyptus tree. He will have to jump over traps, dodge or kill the red ants, collect coins, and explore anthills.
Kuwalio loves to travel, too – use him in any game you need a character for!
Game Pack Contents
This game pack contains everything you need to build a variety of levels. Each sprite comes in a normal and a @2x version for the iOS devs among us. Note that this pack is meant for the iPhone, so it won’t work as well on the iPad retina screen.
- Kuwalio: 5 sprites. Standing, jumping, and three walking sprites.
- Blocks: Four sprites. Meant to be the ground, bricks, question blocks that give coins, and blocks to build hills out of.
- Anthill: 1 sprite. This can be either an obstacle or a pipe into another level or underground.
- Coin: 1 sprite. Even koalas need cold hard cash.
- Red Ant Enemy: 2 sprites. This is a fearsome enemy. To a koala, at least.
- Spike Trap: 1 sprite. To jump over.
- Clouds: 2 sprites. For the background. One cloud would be boring, so you get two!
- Hills: 2 sprites. Same deal – use these to add variety to your background.
- Eucalyptus Home: Meant to be the end of the level. It is made of three sprites: the tree by itself (in case you want it for the background or just without a door), a door hole, and the door itself. Layer them on top of each other, and remove the door sprite to “open” the door.
Here’s a mockup of a possible level: