This is free art – it is under a Creative Commons Attribution License.
Type: iPhone retina (for regular iPhone just save each image at half-size)
Download the art here, or read on for an explanation.
Squirrel Attack – Catapult Game Art for iPhone
It’s winter, and the squirrels are freezing. They see the pampered cats and dogs with their heated houses and plush beds, and are jealous.
Naturally, the squirrels pelt them with acorns!
This art is for a forthcoming tutorial on RayWenderlich.com about how to make a catapult game.
Just don’t call it Angry Squirrels :]
Suggested Game Play
An acorn is placed in the catapult cup. The player drags the catapult arm down and releases it, which throws the acorn.
The goal is to knock over the blocks so that the cats and dogs are uncovered or roll off their platform.
As always, feel free to change anything about the game, use it for a different gameplay, or just lift the characters or art for use in a different project! If you use the art in a cool way, I’d love to see it :]
To go with the look of this game, I recommend using white letters/numbers with a navy blue stroke.
Game Pack Contents:
- Main Level Background: Sized to be the width of two landscape-mode iPhone retina screens. 1920×640 pixels.
- Main Level Foreground: The foreground is given separately so that you can layer the objects and characters between them so it looks more natural. 1920×153 pixels.
- Play and Pause Buttons
- Two Squirrel Characters. Place as you wish.
- Three bricks: one square, one short rectangle, and one long skinny rectangle.
- Cat and Dog heads, ready to roll.
- One trapezoidal platform – so you can add variety to your levels by stacking the bricks on the platform.
- Acorn: 67×65 pixels. This is for the squirrels to throw!
- An alternate version is provided with a glow around it for use as a menu button, as seen below and in mockup_title.png. You should be able to center the glowy acorn over the regular acorn to have them show up properly as a selected and unselected button.
- Catapult base in two parts: the two sprites are the same size, so that when you stack them on top of each other they are properly placed.
- Catapult arm: The catapult arm goes between the two base parts.
- Catapult cup in two parts: again, layer the two same-size sprites on top of each other. This is so you can nestle an acorn in the cup for a more realistic effect (see right).
- Title Screen with room for options at the bottom (see mockup_title.png)
- Generic Background Screen for high scores, options, credits, or a starting point for your own title screen.
Enjoy – and if you make this into an actual game, send me some screenshots!